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Developing a Roguelike

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Devlog

  • Combat 2
    February 14, 2026 by misterduke
    1
    Another update was made to combat. The nearest enemy is automatically targeted IF there are no other enemies targeted. This makes it feel arcade like. If you want, you can move around the map and clea... Continue reading
  • Combat
    February 13, 2026 by misterduke
    About the combat. Here's what I'm thinking. Three different weapons to choose from; melee, light, and heavy. Each weapon type has its own pros and cons. Melee weapons are fast, but leave you exposed t... Continue reading
  • Concept
    February 13, 2026 by misterduke
    One of the core elements of a roguelike is the turn-based flow of the game. You press a key and events happen in a sequence. I like this idea, but I feel it's too slow. The initial concept I have for... Continue reading
  • Day One
    February 12, 2026 by misterduke#roguelike
    For years I've wanted to make a roguelike. While I've developed dozens of prototypes, I've never went from concept to published. One of the major reasons for failure is overwhelm. I have too many idea... Continue reading
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