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Devlog
Developing a Roguelike
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Devlog
Combat 2
February 14, 2026
by
misterduke
1
Another update was made to combat. The nearest enemy is automatically targeted IF there are no other enemies targeted. This makes it feel arcade like. If you want, you can move around the map and clea...
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Combat
February 13, 2026
by
misterduke
About the combat. Here's what I'm thinking. Three different weapons to choose from; melee, light, and heavy. Each weapon type has its own pros and cons. Melee weapons are fast, but leave you exposed t...
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Concept
February 13, 2026
by
misterduke
One of the core elements of a roguelike is the turn-based flow of the game. You press a key and events happen in a sequence. I like this idea, but I feel it's too slow. The initial concept I have for...
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Day One
February 12, 2026
by
misterduke
#roguelike
For years I've wanted to make a roguelike. While I've developed dozens of prototypes, I've never went from concept to published. One of the major reasons for failure is overwhelm. I have too many idea...
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